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Last guy standing

Last guy standing

UnsanctionedPartList

For straight up bloodbath I am still fond of the Bloodrager, either with the abyssal or abberant bloodline. Get a Bardiche, get large/long arms and just... Kill things. If you don't want to die just take a Paladin.


Combathobo

Can a bloodrager keep up with a barb for just just front line death and dismemeberment?, I do like the ablity of spells a little later on as it may just buff the barb as needed at later levels. would a verdant bloodrager fast healing combined with ferocious from orc and the ferocious action feat be better to keep u standing longer ? Iam playing a paladin type character in a diffrent game and kinda want to play in a more reckless combat way rather than the cool calculting way i feel paladins are.


UnsanctionedPartList

I honestly think it's "better" than the barb for most things, courtesy of spells, _especially_ with the primalist archetype. Spells are just fantastic, and the best way not to die is to murder the other side harder. Verdant's fast healing is cute but for staying alive the Aberrant bloodline eventually gives you fortification and that matters, because critical hits _kill_.


Combathobo

that dose help mitigate some of the barbs weakness of later levels of being outclassed by spellcasters. Thats my exact thinking somthng thats been killed cant cause u any more damage so alphastrike things out of existance is best bet. yeah that crit by the ghoul was the real deathblow to my skald.. my gm has said he kinda thinks primalist bloodline is kinda broken in the past due to it taking best of bloodrager and barb, so not sure he will let me use that archtype


UnsanctionedPartList

It is a little broken because you can cherry pick a "whatever" or straight up sticky bloodline power for two rage powers. If he thinks it's too much ask him if you can do it 1 for 1. A little because it's still just a martial class with a few tricks.


Combathobo

Yeah that what he didn't like... tbh i will probably just avoid this bloodline to keep things simple.


Duffyd680

Bloodrager very quickly became my fav class after only playing one of them. Mine had the black blood bloodline and from there I used spells to just hit people with melee from as far away as I could. Bloodline reach power + enlarge person + longarm + reach weapon gives 25 feet of reach which is both A) useful and B) funny as hell if you play a dwarf. I used a vital strike build but with the stats you rolled you could easily make some kind of combat reflexes build that wouldn't let any enemy near you or your allies


GreatGraySkwid

Don't forget [Steelblood](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Steelblood) to ridiculously enhance your survivability!


UnsanctionedPartList

Honestly, tacking on AC to something that rages isn't fantastic, especially for wat you give up for it.


ChaosNobile

If you're looking for durability, I think Paladin has a lot more of that going for it than Barbarian, considering Lay on Hands can be used on yourself as a swift action. Because being staggered doesn't prevent you from taking a swift action, you can use it to heal yourself up after you go under zero. I think this is a better option than Ferocious Action, because it can actually get you up from zero so you're no longer staggered. You can even work it in with the concept of an angry half orc Barbarian, because you can be a Paladin of Ragathiel, an Empyreal Lord (basically a demigod) who was originally half-Archdevil but became an angel despite that and whose followers are known for being angry. I could see an angry half-orc relating to that. He even has a special Paladin code that can be found here: https://www.aonprd.com/DeityDisplay.aspx?ItemName=Ragathiel Your DM might not be using the normal Pathfinder campaign setting but it's something to consider. Keep in mind that hit points and armor class are only part of what makes you tanky in Pathfinder. Saving throws can just as often be the end of you. Between those good stats and Divine Grace (which kicks in at Paladin level 2) You'll easily be able to get really good saving throws.


Combathobo

i dont mind taking damage i just wana be all in or all out not slowly bleeding/nibbled to death on the floor again. i have never been a massive fan of paladins maybe because almost every paladin ive seen played is as a guy with a massive stick up them lol.. so a more angry paldin might be a unual change to they sterotype ive seen far too oftern. the main issue is in our group we have a cleric who is gonna multiclass into paladin soon (story reasons) and so i kinda want to be diffrent class. i know two paladins can be very diffrent but i like to not duplicate classes in partys.


Raithul

Keeping fighting below zero is a good way to die rather than falling unconscious, so be careful with that. Especially with the "sudden barbarian death syndrome" that comes with the "old style" rage used by every class except unchained barbarian. [Raging Vitality](https://aonprd.com/FeatDisplay.aspx?ItemName=Raging%20Vitality) is a pretty important feat to pick up at some point for not dying to a sudden con drop when knocked unconscious. I'll second bloodrager being effectively "barbarian plus", especially with ability scores like that. Power Attack should really be your first feat as any sort of melee, imo, and it affects all of your turns/attacks, not just when you're below zero (which really shouldn't happen very often).


Combathobo

Yeah the aim with the fighting below zero was in the last fight the rat that was eating me had like 2hp left but as i was paralysed i was slowly eaten and couldn't get that final attack in or get bk to the cleric that was stuck round the corner. So the "fighting" below zero is manly to either finish the last weak attacker to stop damage or to enable me to get out of combat. With those stats where how would u distribute them.. ? Yeah i was gonna add power attack but i thought u more likely to run out of hit points quicker at lower levels and what ur fighting isnt generally hard enough to need many blows to kill but i suppose if its dead quicker it cant hurt you which is probbaly better way round


Raithul

Honestly pretty much straight down the line looks good; - 18 (+racial bonus) strength is fantastic, obviously - 16 dex gives good AC, reflex, initiative, ranged attack for a backup ranged weapon, and AoOs with Combat Reflexes - 16 con helps with meeting prereq for Raging Vitality, and having a boatload of HP (and a below-zero safety net, if going that way) - 13 Int is probably the least useful mental score for you - 14 wis for perception and will saves - 14 cha is more than enough for access to your spellcasting when you reach that level (if you go bloodrager). Also helps with intimidate if you want to go the Cornugon Smash/Hurtful route


Combathobo

Kool thank you.. with orc i chose it drops the int to 11 but that shouldn't be an issue. Intimidate is always fun skill for a barb.


Dreilala

I suppose your are looking for 2 things. The ability to not go unconscious and the ability to ignore paralyzation, stun and similar afdlictions. Half Orc Barbarian with either frenzy or endurance->diehard->deathless initiate can pretty much ignore unconsciousness. With shamans apprentice you can even get endurance for free as a half orc. Ignoring paralyzation is more difficult. The most reliable way is freedom of movement, which is only available at higher levels with the exception of the liberation blessing (warpriest class feature) qnd in a very limited way. Other than that, the best way to not be impeded is to have great saves. A paladin as suggested has amazing saves, with barbarian you will have to rely on feats and traits that boost your saves as well as using your great stats to have high wisdom and constitution, which are the important saves. Rerolls are great as well, which dual blooded oracles can do or the lessons of chaldira trait.


Combathobo

Yeah the ability to keep standing while u should be dropped till u win or get healed is deffinatley my aim . Yes the fact that no matter how powerfull you are if ur stunned etc.. completely invalids you. I was trying to avoid paladin but it seems like its a better suit to what i need than barbarian


Dreilala

Well, there are not many monsters capable of completely stunning a character at lower levels, ghouls happen to be among them. At higher levels ring of freedom of movement becomes affordable. Also take a look at the samurai's resolve class feature and the ronin order, which both keep you standing even if you shouldn't.


Lematoad

You don’t want to die, eh? Play a Half-Orc Totemic Skald. Grab celestial totem, skalds vigor (https://www.d20pfsrd.com/feats/general-feats/skald-s-vigor/), Warleaders rage, amplified rage, strength enhancement from your archetype, master performer if GM allows. When you rage, gain fast healing. Cast a share teamwork feat spell first round, then the spell “path of glory”. You gain fast healing (healing each round) equal to your strength bonus, and add effective stacking fast healing from path of glory equal to your level+1. You can share all this with your ally’s when you qualify for greater skalds vigor. Take https://www.d20pfsrd.com/traits/regional-traits/community-minded/ to ensure you won’t die from the fast loss of constitution if you do go down, and the path of glory spell should bring you back in the fight rather quickly.


Combathobo

I dont mind death in game its just the sheer embarisment of being slowly nibbled to death by a almost dead rat over a few turns . I wish i knew that building my last guy but iam sure i want to play two skalds in a row... but that would prove usefull next time


fravit93

GZ to the GM for the stats he rolled you. I think you should shift your aim from being albe to fight at 0hp to being able to get away from dangerous situations. Paladin's class offers great defensive skills and a lot of immunities and the combination of the Fey Foundling feat with Hero's Defiance lv1 spell will exactly help you with this, even if you have to survive until you would gain your spells to do this. Str 18+2, Dex 14, Cos 16, Int 13, Wis 14, Cha 16


Combathobo

yeah he allways rolls a hidden set of stats and u can choose between his hidden set or the two we roll... well its so easy to get to low hp at lower levels and the rest of the team are support or backline fighters. paladins are kinda looking the best way forward with this plan in mind ... now to look into paladins subclasses,


Edymnion

I think you would enjoy the [Immortal Barbarian](https://www.reddit.com/r/Pathfinder_RPG/comments/jr3kf4/the_immortal_barbarian/).


Combathobo

That is absolutely perfect thank you 😀


Tatob910

Just the other day I was toying with a build that might be up your alley. Combining what the others have said you could go paladin 2/bloodrager x with Variant Multiclassing order of the star cavalier. It makes you count half of your character levels for lay on hands. It gives you great saves and with only power attack the build is complete. Ideally you would want fey foundling at 1st level so human would be ideal. Grab your favourite bloodline and you are done.